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wishvane

How big is Tennis Life?

Estimated owners
≈ 521–846
from 21 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tennis Life out and predicted the genre from its 8 similar games. Every figure here, including Tennis Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 244k–884k
best case 1.7M (Stronghold Crusader HD (2012))
Games like Tennis Life

The middle of these games

≈ 244k–884k copies

≈ $1.4M–$6.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stronghold Crusader HD (2012) at ≈ 1.3M–2.2M copies, ≈ $3.7M–$9.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 484 to 8k.
The genre you'd be entering
Your set
Your set clusters on Real Time Tactics (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Military + City Builder, priced around $10.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Stronghold 2: Steam Edition
2017
Est. copies
≈ 198k–322k
SteamSpy 500k–1M
Est. revenue
$816k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Stronghold: Definitive Edition
2023
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
The Lost Village
2024
Est. copies
≈ 77k–126k
SteamSpy 500k–1M
Est. revenue
$255k–$687k after Steam's cut $464k–$1.1M before the cut
$11.99
3k reviews
Mostly Positive
Base-BuildingResource Management
Planetary Annihilation: TITANS
2015
Est. copies
≈ 717k–1.2M
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.5M before the cut
$29.99
15k reviews
Very Positive
RTSStrategy
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
The Battle of Polytopia
2020
Est. copies
≈ 148k–241k
SteamSpy 500k–1M
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
6k reviews
Very Positive
StrategyTurn-Based
Dune: Spice Wars
2023
Est. copies
≈ 336k–546k
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$34.99
14k reviews
Mostly Positive
ManagementSingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.