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How many copies did Let's! Revolution! sell?

Estimated copies sold
≈ 10k–16k
$54k–$146k after Steam's cut $99k–$225k before the cut
from 399 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Let's! Revolution! out and predicted the genre from its 8 similar games. Every figure here, including Let's! Revolution!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–29k
best case 142k (Cobalt Core)
Games like Let's! Revolution!

The middle of these games

≈ 17k–29k copies

≈ $63k–$242k after Steam's cut

from ~676 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Cobalt Core at ≈ 108k–176k copies, ≈ $596k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 247 reviews in their first month; the spread ran 130 to 1k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Turn-Based Strategy (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Turn-Based Tactics, priced around $17. The breakout hits carry Roguelike Deckbuilder + Turn-Based Strategy + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cobalt Core
2023
Est. copies
≈ 108k–176k
6.5x vs typical
SteamSpy 100k–200k
Est. revenue
$596k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Overwhelmingly Positive
Pawnbarian
2021
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before the cut
$9.99
897 reviews
Very Positive
Rogue-likeTurn-Based Combat
Mortal Glory 2
2024
Est. copies
≈ 8k–12k
SteamSpy 50k–100k
Est. revenue
$25k–$67k after Steam's cut $45k–$104k before the cut
$11.99
306 reviews
Very Positive
Low Magic Age
2017
Est. copies
≈ 121k–196k
5.2x vs typical
SteamSpy 200k–500k
Est. revenue
$498k–$1.3M after Steam's cut $905k–$2.1M before the cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Abalon: Roguelike Tactics CCG
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$155k–$416k after Steam's cut $282k–$640k before the cut
$29.99
757 reviews
Very Positive
Sproggiwood
2014
Est. copies
≈ 33k–54k
SteamSpy 100k–200k
Est. revenue
$137k–$369k after Steam's cut $250k–$568k before the cut
$14.99
595 reviews
Mostly Positive
Turn-BasedProcedural Generation
Hero Generations
2015
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $33k–$74k before the cut
$5.99
223 reviews
Mixed
StrategyIndie
King Arthur: Legion IX
2024
Est. copies
≈ 21k–33k
SteamSpy 50k–100k
Est. revenue
$113k–$304k after Steam's cut $205k–$467k before the cut
$19.99
829 reviews
Mostly Positive
Dark FantasyTactical RPG

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