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How many copies did Last Holiday sell?

Estimated copies sold
≈ 11k–18k
$93k–$250k after Steam's cut $169k–$385k before the cut
from 455 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Last Holiday out and predicted the genre from its 8 similar games. Every figure here, including Last Holiday's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 233k–1.1M
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like Last Holiday

The middle of these games

≈ 233k–1.1M copies

≈ $8.5M–$35.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.8M–$80.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 85 to 73k.
The genre you'd be entering
Your set
Your set clusters on Realistic (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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