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How many copies did Thief Gold (1999) sell?

Estimated copies sold
≈ 264k–429k
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thief Gold (1999) out and predicted the genre from its 8 similar games. Every figure here, including Thief Gold (1999)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–4.8M
best case 20.5M (The Elder Scrolls V: Skyrim Special Edition)
Games like Thief Gold (1999)

The middle of these games

≈ 1.3M–4.8M copies

≈ $8.7M–$38.1M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Elder Scrolls V: Skyrim Special Edition at ≈ 15.6M–25.4M copies, ≈ $172.0M–$462.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on FPS (3 of 8) and Horror (3 of 8).
The winners
Winners here lead with Open World + Fantasy, priced around $40.
The era
The games you compared span 2007 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Elder Scrolls V: Skyrim Special Edition
2016
Est. copies
≈ 15.6M–25.4M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$172.0M–$462.5M after Steam's cut $312.8M–$711.6M before the cut
$39.99
376k reviews
Very Positive
Open WorldRPG
Mafia III: Definitive Edition
2020
Est. copies
≈ 1.6M–2.6M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$13.1M–$35.2M after Steam's cut $23.8M–$54.2M before the cut
$29.99
64k reviews
Mixed
CrimeOpen World
Deus Ex: Game of the Year Edition
2007
Est. copies
≈ 986k–1.6M
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$6.99
16k reviews
Very Positive
CyberpunkRPG
Crysis
2008
Est. copies
≈ 848k–1.4M
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$29.99
13k reviews
Mostly Positive
FPSAction
Amnesia: The Dark Descent
2010
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.3M after Steam's cut $22.5M–$51.2M before the cut
$19.99
36k reviews
Very Positive
HorrorGore
Vampire: The Masquerade - Bloodlines
2007
Est. copies
≈ 970k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$19.99
15k reviews
Very Positive
RPGVampire
Metro 2033 Redux
2014
Est. copies
≈ 7.9M–12.8M
5.4x vs typical
SteamSpy 5M–10M
Est. revenue
$43.3M–$116.4M after Steam's cut $78.7M–$179.1M before the cut
$19.99
141k reviews
Very Positive
Post-apocalypticFPS
Hitman: Blood Money
2007
Est. copies
≈ 1.0M–1.7M
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$9.99
16k reviews
Very Positive
StealthAction

Sizing up your own game? See what its genre can realistically do before you build it.