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wishvane

How many copies did Shopping Spree: Extreme!!! sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shopping Spree: Extreme!!! out and predicted the genre from its 8 similar games. Every figure here, including Shopping Spree: Extreme!!!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–940k
best case 1.6M (Hand Simulator)
Games like Shopping Spree: Extreme!!!

The middle of these games

≈ 13k–940k copies

≈ $89k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Hand Simulator at ≈ 1.2M–2.0M copies, ≈ $1.0M–$2.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Physics (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + VR, priced around $3.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
9.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny
Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
Ampu-Tea
2014
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$155k–$417k after Steam's cut $282k–$641k before the cut
$4.99
2k reviews
Mixed
SimulationIndie
Octodad: Dadliest Catch
2014
Est. copies
≈ 599k–974k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$14.99
11k reviews
Very Positive
ComedyPhysics
Drunken Fist 🍺👊 Totally Accurate Beat 'em up
2019
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$2.99
67 reviews
Very Positive
SimulationAction
I Am Bread
2015
Est. copies
≈ 291k–472k
SteamSpy 100k–200k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$12.99
6k reviews
Mostly Positive
SimulationFunny
Speaking Simulator
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
$7.99
70 reviews
Very Positive
SimulationIndie
Table Manners: Physics-Based Dating Game
2020
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$63k–$170k after Steam's cut $115k–$261k before the cut
$17.99
515 reviews
Mixed
SimulationDating Sim

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