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How many copies did Speaking Simulator sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 70 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Speaking Simulator out and predicted the genre from its 8 similar games. Every figure here, including Speaking Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–483k
best case 1.4M (Surgeon Simulator)
Games like Speaking Simulator

The middle of these games

≈ 26k–483k copies

≈ $114k–$2.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Surgeon Simulator at ≈ 1.1M–1.7M copies, ≈ $2.9M–$7.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Physics (6 of 8).
The winners
Winners here lead with Simulation + Physics, priced around $10.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
Stilt Fella
2020
Est. copies
≈ 22k–36k
SteamSpy 100k–200k
Est. revenue
$78k–$210k after Steam's cut $142k–$323k before the cut
$12.99
882 reviews
Very Positive
PhysicsDifficult
while True: learn()
2019
Est. copies
≈ 235k–382k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Ria's Hook
2018
Est. copies
≈ 14k–23k
SteamSpy 50k–100k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$2.99
466 reviews
Very Positive
AdventureIndie
Octodad: Dadliest Catch
2014
Est. copies
≈ 599k–974k
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$14.99
11k reviews
Very Positive
ComedyPhysics
Simple Fish Adventure
2021
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$3.99
467 reviews
Very Positive
PhysicsSimulation
Ampu-Tea
2014
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$155k–$417k after Steam's cut $282k–$641k before the cut
$4.99
2k reviews
Mixed
SimulationIndie
I Am Bread
2015
Est. copies
≈ 291k–472k
SteamSpy 100k–200k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$12.99
6k reviews
Mostly Positive
SimulationFunny

Sizing up your own game? See what its genre can realistically do before you build it.