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How many copies did Scarlet Moon sell?

Estimated copies sold
≈ 2k–4k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 98 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scarlet Moon out and predicted the genre from its 8 similar games. Every figure here, including Scarlet Moon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–10k
best case 37k (Troublemaker)
Games like Scarlet Moon

The middle of these games

≈ 2k–10k copies

≈ $7k–$95k after Steam's cut

from ~133 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Troublemaker at ≈ 28k–46k copies, ≈ $157k–$421k after Steam's cut.

What it took to get here
About half the games that made it here had over 45 reviews in their first month; the spread ran 17 to 572.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (7 of 8) and Action-Adventure (6 of 8).
The winners
Winners here lead with Beat 'em up + Action RPG, priced around $20.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.2x vs typical
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Troublemaker
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Action RoguelikeSpectacle fighter

Sizing up your own game? See what its genre can realistically do before you build it.