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How many copies did Panda legend sell?

Estimated copies sold
≈ 918–1k
$252–$679 after Steam's cut $459–$1k before the cut
from 37 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Panda legend out and predicted the genre from its 8 similar games. Every figure here, including Panda legend's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 124k–303k
best case 338k (Chinese Online Game)
Games like Panda legend

The middle of these games

≈ 124k–303k copies

≈ $671k–$2.4M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Chinese Online Game at ≈ 258k–419k copies, ≈ $708k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 418 reviews in their first month; the spread ran 10 to 3k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with CRPG + Action Roguelike, priced around $10.
The era
The games you compared span 2020 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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