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How many copies did 32 in 1 Game Special sell?

Estimated copies sold
≈ 248–403
$204–$548 after Steam's cut $371–$843 before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 32 in 1 Game Special out and predicted the genre from its 8 similar games. Every figure here, including 32 in 1 Game Special's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–48k
best case 309k (MULLET MADJACK)
Games like 32 in 1 Game Special

The middle of these games

≈ 10k–48k copies

≈ $26k–$320k after Steam's cut

from ~704 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: MULLET MADJACK at ≈ 235k–382k copies, ≈ $1.3M–$3.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 130 reviews in their first month; the spread ran 18 to 3k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with FPS + Boomer Shooter, priced around $20.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal VR
2016
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$4.99
202 reviews
Mostly Positive
ActionSimulation
HYPER DEMON
2022
Est. copies
≈ 83k–135k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$343k–$924k after Steam's cut $625k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
Shooters, Ready!
2025
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before the cut
$4.99
821 reviews
Overwhelmingly Positive
FPSCute
Force Reboot
2022
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
$2.99
709 reviews
Very Positive
FPSFast-Paced
RAYZE
2021
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$17k–$46k after Steam's cut $31k–$70k before the cut
$11.99
207 reviews
Very Positive
3DFast-Paced
Gun Club VR
2018
Est. copies
≈ 21k–34k
SteamSpy 50k–100k
Est. revenue
$117k–$314k after Steam's cut $212k–$482k before the cut
$19.99
698 reviews
Mostly Positive
ShooterGun Customization
Sparedevil
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before the cut
$11.99
146 reviews
Very Positive
FPSAction
MULLET MADJACK
2024
Est. copies
≈ 235k–382k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
9k reviews
Overwhelmingly Positive
FPSBoomer Shooter

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