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How many copies did LEGO® Batman™ 2: DC Super Heroes sell?

Estimated copies sold
≈ 605k–984k
$3.3M–$8.9M after Steam's cut $6.1M–$13.8M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LEGO® Batman™ 2: DC Super Heroes out and predicted the genre from its 8 similar games. Every figure here, including LEGO® Batman™ 2: DC Super Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 427k–1.7M
best case 5.4M (Batman™: Arkham Origins)
Games like LEGO® Batman™ 2: DC Super Heroes

The middle of these games

≈ 427k–1.7M copies

≈ $3.8M–$12.9M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Batman™: Arkham Origins at ≈ 4.1M–6.7M copies, ≈ $22.7M–$61.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Superhero (8 of 8) and LEGO (7 of 8).
The winners
Winners here lead with Open World + Superhero, priced around $20.
The era
The games you compared span 2008 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Batman™: Arkham Origins
2013
Est. copies
≈ 4.1M–6.7M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.0M after Steam's cut $41.2M–$93.8M before the cut
$19.99
65k reviews
Very Positive
ActionOpen World
LEGO® Marvel Super Heroes 2
2017
Est. copies
≈ 351k–570k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$19.99
10k reviews
Very Positive
LEGOMultiplayer
LEGO® DC Super-Villains
2018
Est. copies
≈ 250k–405k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$39.99
8k reviews
Very Positive
LEGOAction
LEGO® The Incredibles
2018
Est. copies
≈ 79k–128k
SteamSpy 100k–200k
Est. revenue
$866k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$39.99
3k reviews
Very Positive
ActionLEGO
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$19.99
31k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 588k–955k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
10k reviews
Very Positive
LEGOAdventure
LEGO® MARVEL's Avengers
2016
Est. copies
≈ 377k–612k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$19.99
9k reviews
Very Positive
LEGOOpen World
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 1.0M–1.7M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before the cut
$19.99
16k reviews
Very Positive
LEGOAction

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