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How many copies did LEGO® DC Super-Villains sell?

Estimated copies sold
≈ 250k–405k
$2.7M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LEGO® DC Super-Villains out and predicted the genre from its 8 similar games. Every figure here, including LEGO® DC Super-Villains's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 717k–789k
best case 2.6M (LEGO® Marvel™ Super Heroes)
Games like LEGO® DC Super-Villains

The middle of these games

≈ 717k–789k copies

≈ $5.8M–$7.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: LEGO® Marvel™ Super Heroes at ≈ 2.0M–3.2M copies, ≈ $10.8M–$29.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on LEGO (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with LEGO + Open World, priced around $20. The breakout hits carry Superhero + Co-op; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2017. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LEGO® The Hobbit™
2014
Est. copies
≈ 597k–970k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$19.99
11k reviews
Very Positive
LEGOAdventure
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$19.99
31k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® Worlds
2017
Est. copies
≈ 538k–875k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.1M–$18.4M before the cut
$29.99
16k reviews
Mostly Positive
LEGOOpen World
LEGO® Batman™ 2: DC Super Heroes
2012
Est. copies
≈ 605k–984k
SteamSpy 200k–500k
Est. revenue
$3.3M–$8.9M after Steam's cut $6.1M–$13.8M before the cut
$19.99
10k reviews
Very Positive
LEGOAction
LEGO® Jurassic World
2015
Est. copies
≈ 555k–902k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.2M after Steam's cut $5.5M–$12.6M before the cut
$19.99
11k reviews
Very Positive
LEGODinosaurs
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 588k–955k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
10k reviews
Very Positive
LEGOAdventure
LEGO® The Lord of the Rings™
2012
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.2M–$23.1M before the cut
$19.99
16k reviews
Very Positive
LEGOAdventure
LEGO® City Undercover
2017
Est. copies
≈ 394k–640k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Very Positive
LEGOOpen World

Sizing up your own game? See what its genre can realistically do before you build it.