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How many copies did LEGO® Marvel™ Super Heroes sell?

Estimated copies sold
≈ 2.0M–3.2M
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
from 31k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LEGO® Marvel™ Super Heroes out and predicted the genre from its 8 similar games. Every figure here, including LEGO® Marvel™ Super Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 469k–789k
best case 5.4M (Batman™: Arkham Origins)
Games like LEGO® Marvel™ Super Heroes

The middle of these games

≈ 469k–789k copies

≈ $4.1M–$6.1M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Batman™: Arkham Origins at ≈ 4.1M–6.7M copies, ≈ $22.7M–$61.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Superhero (8 of 8) and LEGO (7 of 8).
The winners
Winners here lead with Open World + Superhero, priced around $20. The breakout hits carry Stealth + Third Person + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2008 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LEGO® DC Super-Villains
2018
Est. copies
≈ 250k–405k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$39.99
8k reviews
Very Positive
LEGOAction
LEGO® Batman™ 2: DC Super Heroes
2012
Est. copies
≈ 605k–984k
SteamSpy 200k–500k
Est. revenue
$3.3M–$8.9M after Steam's cut $6.1M–$13.8M before the cut
$19.99
10k reviews
Very Positive
LEGOAction
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 1.0M–1.7M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before the cut
$19.99
16k reviews
Very Positive
LEGOAction
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 588k–955k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
10k reviews
Very Positive
LEGOAdventure
LEGO® The Incredibles
2018
Est. copies
≈ 79k–128k
too small to compare
SteamSpy 100k–200k
Est. revenue
$866k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$39.99
3k reviews
Very Positive
ActionLEGO
LEGO® MARVEL's Avengers
2016
Est. copies
≈ 377k–612k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$19.99
9k reviews
Very Positive
LEGOOpen World
LEGO® Marvel Super Heroes 2
2017
Est. copies
≈ 351k–570k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$19.99
10k reviews
Very Positive
LEGOMultiplayer
Batman™: Arkham Origins
2013
Est. copies
≈ 4.1M–6.7M
6.6x vs typical
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.0M after Steam's cut $41.2M–$93.8M before the cut
$19.99
65k reviews
Very Positive
ActionOpen World

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