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How many copies did Cosmic Pebble sell?

Estimated copies sold
≈ 818–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cosmic Pebble out and predicted the genre from its 8 similar games. Every figure here, including Cosmic Pebble's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–10k
best case 779k (Thomas Was Alone)
Games like Cosmic Pebble

The middle of these games

≈ 3k–10k copies

≈ $11k–$56k after Steam's cut

from ~109 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Thomas Was Alone at ≈ 593k–964k copies, ≈ $1.6M–$4.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 54 reviews in their first month; the spread ran 5 to 114.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Precision Platformer (8 of 8) and 2D Platformer (5 of 8).
The winners
Winners here lead with Platformer + Narration, priced around $10. The breakout hits carry Narration + Side Scroller + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forklift Load
2020
Est. copies
≈ 4k–6k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$2.99
155 reviews
Very Positive
Precision Platformer3D Platformer
Thomas Was Alone
2012
Est. copies
≈ 593k–964k
86x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$9.99
9k reviews
Very Positive
PlatformerNarration
Ingression
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$9.99
104 reviews
Very Positive
Beam
2020
Est. copies
≈ 1k–2k
SteamSpy 50k–100k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$18.99
60 reviews
Very Positive
Kandria
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before the cut
$19.99
109 reviews
Very Positive
2D PlatformerExploration
Sunblaze
2021
Est. copies
≈ 12k–19k
4.4x vs typical
SteamSpy under 20k
Est. revenue
$49k–$131k after Steam's cut $89k–$202k before the cut
$14.99
478 reviews
Very Positive
RetroSuperhero
On Rusty Trails
2016
Est. copies
≈ 11k–18k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before the cut
$14.99
266 reviews
Very Positive
IndiePlatformer
Frebbventure
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$12.99
58 reviews
Very Positive
Precision PlatformerSide Scroller

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