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How many copies did Sunblaze sell?

Estimated copies sold
≈ 12k–19k
$49k–$131k after Steam's cut $89k–$202k before the cut
from 478 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sunblaze out and predicted the genre from its 8 similar games. Every figure here, including Sunblaze's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 217k–971k
best case 5.8M (Celeste)
Games like Sunblaze

The middle of these games

≈ 217k–971k copies

≈ $1.9M–$26.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Female Protagonist (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 30 to 13k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (4 of 8) and Precision Platformer (4 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20.
The era
The games you compared span 2012 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Marvel's Spider-Man 2
2025
Est. copies
≈ 1.1M–1.8M
6.6x vs typical
SteamSpy 500k–1M
Est. revenue
$18.6M–$50.1M after Steam's cut $33.9M–$77.0M before the cut
$59.99
46k reviews
Very Positive
ActionSuperhero
Celeste
2018
Est. copies
≈ 4.4M–7.2M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
LEGO® Marvel Super Heroes 2
2017
Est. copies
≈ 351k–570k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$19.99
10k reviews
Very Positive
LEGOMultiplayer
Hot Lava
2019
Est. copies
≈ 177k–288k
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
They Bleed Pixels
2012
Est. copies
≈ 161k–262k
SteamSpy 200k–500k
Est. revenue
$443k–$1.2M after Steam's cut $805k–$1.8M before the cut
$9.99
3k reviews
Very Positive
PlatformerDifficult
Marvel vs. Capcom: Infinite
2017
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$39.99
3k reviews
Mixed
FightingAction
League of Maidens®
2025
Est. copies
≈ 170k–277k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
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NudityMature
BLOWFLY2:OVERLIMIT
2024
Est. copies
≈ 942–2k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$3.99
38 reviews
Positive
Precision PlatformerSide Scroller

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