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How big is The Riese Project - Prologue?

Estimated owners
≈ 5k–8k
from 194 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Riese Project - Prologue out and predicted the genre from its 8 similar games. Every figure here, including The Riese Project - Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.6M–12.3M
best case 39.3M (Black Myth: Wukong)
Games like The Riese Project - Prologue

The middle of these games

≈ 6.6M–12.3M copies

≈ $100.4M–$171.4M after Steam's cut

from ~223k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 83k reviews in their first month; the spread ran 36k to 836k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60. The breakout hits carry Action RPG + Souls-like + Mythology; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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