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How many copies did 龙栖 sell?

Estimated copies sold
≈ 868–1k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 35 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 龙栖 out and predicted the genre from its 8 similar games. Every figure here, including 龙栖's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 418k–728k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like 龙栖

The middle of these games

≈ 418k–728k copies

≈ $834k–$5.0M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 922 to 13k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10. The breakout hits carry Historical + Cooking + Interactive Fiction; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
Tricolour Lovestory
2017
Est. copies
≈ 965k–1.6M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$528k–$1.4M after Steam's cut $960k–$2.2M before the cut
$1.99
28k reviews
Very Positive
Visual NovelDating Sim
Find Love or Die Trying
2021
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
12k reviews
Overwhelmingly Positive
Dating SimVisual Novel
Lucy -The Eternity She Wished For-
2016
Est. copies
≈ 343k–557k
SteamSpy 200k–500k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$9.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Knowledge, or know Lady
2024
Est. copies
≈ 222k–361k
SteamSpy 200k–500k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
CLANNAD
2015
Est. copies
≈ 532k–865k
SteamSpy 200k–500k
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$44.99
11k reviews
Overwhelmingly Positive
Visual NovelAnime
Our Life: Beginnings & Always
2020
Est. copies
≈ 340k–553k
SteamSpy 500k–1M
Est. revenue
Free
Free
14k reviews
Overwhelmingly Positive
Visual NovelRomance
ATRI -My Dear Moments-
2020
Est. copies
≈ 577k–937k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before the cut
$20.99
23k reviews
Overwhelmingly Positive
Visual NovelAnime

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