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How many copies did Card Cowboy sell?

Estimated copies sold
≈ 992–2k
$816–$2k after Steam's cut $1k–$3k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Card Cowboy out and predicted the genre from its 8 similar games. Every figure here, including Card Cowboy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–142k
best case 1.1M (Slay the Princess — The Pristine Cut)
Games like Card Cowboy

The middle of these games

≈ 65k–142k copies

≈ $591k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Choices Matter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Slay the Princess — The Pristine Cut at ≈ 837k–1.4M copies, ≈ $4.1M–$11.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 903 reviews in their first month; the spread ran 313 to 4k.
The genre you'd be entering
Your set
Your set clusters on Choices Matter (4 of 8) and Choose Your Own Adventure (4 of 8).
The winners
Winners here lead with Visual Novel + Choices Matter, priced around $18. The breakout hits carry Psychological Horror + Lore-Rich + Visual Novel; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
10x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
34k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
The Nameless: Slay Dragon
2024
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$262k–$705k after Steam's cut $477k–$1.1M before the cut
$17.99
2k reviews
Very Positive
RPGAdventure
Pocket Mirror ~ GoldenerTraum
2023
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$236k–$634k after Steam's cut $429k–$976k before the cut
$19.99
2k reviews
Very Positive
HorrorRPG
Vagrus - The Riven Realms
2021
Est. copies
≈ 46k–75k
SteamSpy 100k–200k
Est. revenue
$379k–$1.0M after Steam's cut $689k–$1.6M before the cut
$29.99
2k reviews
Very Positive
Story RichOpen World
The Age of Decadence
2015
Est. copies
≈ 197k–321k
SteamSpy 200k–500k
Est. revenue
$813k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Turn-Based CombatChoices Matter
I Was a Teenage Exocolonist
2022
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
$818k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$24.99
5k reviews
Overwhelmingly Positive
Choices MatterLife Sim
Gedonia
2022
Est. copies
≈ 98k–158k
SteamSpy 200k–500k
Est. revenue
$402k–$1.1M after Steam's cut $731k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Open WorldRPG
Shadows Over Loathing
2022
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$520k–$1.4M after Steam's cut $945k–$2.2M before the cut
$22.99
3k reviews
Overwhelmingly Positive
AdventureRPG

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