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How many copies did Decent Checkers sell?

Estimated copies sold
≈ 570–927
$312–$839 after Steam's cut $567–$1k before the cut
from 23 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Decent Checkers out and predicted the genre from its 8 similar games. Every figure here, including Decent Checkers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–13k
best case 34k (GLADIABOTS - AI Combat Arena)
Games like Decent Checkers

The middle of these games

≈ 1k–13k copies

≈ $4k–$76k after Steam's cut

from ~181 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: GLADIABOTS - AI Combat Arena at ≈ 26k–42k copies, ≈ $107k–$287k after Steam's cut.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 1 to 167.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Competitive (3 of 8).
The winners
Winners here lead with Artificial Intelligence + Competitive, priced around $15.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyChess

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