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How many copies did Security Hole sell?

Estimated copies sold
≈ 6k–9k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 133 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Security Hole out and predicted the genre from its 8 similar games. Every figure here, including Security Hole's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–344k
best case 1.7M (Hacknet)
Games like Security Hole

The middle of these games

≈ 70k–344k copies

≈ $405k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Hacking (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2006 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Operation: Tango
2021
Est. copies
≈ 220k–358k
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Online Co-OpPuzzle
hackmud
2016
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$184k–$494k after Steam's cut $334k–$760k before the cut
$18.99
846 reviews
Mostly Positive
HackingProgramming
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
Hacker Evolution
2010
Est. copies
≈ 66k–108k
SteamSpy 100k–200k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Quadrilateral Cowboy
2016
Est. copies
≈ 42k–68k
SteamSpy 200k–500k
Est. revenue
$232k–$623k after Steam's cut $421k–$958k before the cut
$19.99
1k reviews
Very Positive
HackingAdventure
Cyber Manhunt
2021
Est. copies
≈ 389k–632k
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive
Uplink
2006
Est. copies
≈ 154k–250k
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $923k–$2.1M before the cut
$11.99
2k reviews
Very Positive
HackingIndie

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