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How many copies did Pixel: ru² sell?

Estimated copies sold
≈ 976–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 20 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pixel: ru² out and predicted the genre from its 8 similar games. Every figure here, including Pixel: ru²'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–31k
best case 23.1M (Half-Life 2)
Games like Pixel: ru²

The middle of these games

≈ 17k–31k copies

≈ $40k–$112k after Steam's cut

from ~534 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Puzzle (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Half-Life 2 at ≈ 17.6M–28.6M copies, ≈ $48.3M–$130.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Puzzle (4 of 8) and Classic (3 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $10. The breakout hits carry FPS + Action + Sci-fi; a typical game here doesn't.
The era
The games you compared span 2004 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Half-Life 2: Episode One
2006
Est. copies
≈ 2.0M–3.2M
59x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Overwhelmingly Positive
FPSAction
Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
521x vs typical
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction
Etherborn
2019
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$61k–$163k after Steam's cut $110k–$250k before the cut
$16.99
450 reviews
Mostly Positive
IndieGreat Soundtrack
Half-Life 2: Episode Two
2007
Est. copies
≈ 2.6M–4.2M
77x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
FPSAction
Roundabout
2014
Est. copies
≈ 35k–56k
SteamSpy 50k–100k
Est. revenue
$95k–$256k after Steam's cut $173k–$395k before the cut
$9.99
620 reviews
Very Positive
FMVIndie
Awareness Rooms
2016
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$4.99
572 reviews
Very Positive
IndieAdventure
Gordian Rooms 1: A curious heritage
2020
Est. copies
≈ 13k–22k
SteamSpy under 20k
Est. revenue
$22k–$59k after Steam's cut $40k–$90k before the cut
$5.99
534 reviews
Very Positive
MysteryAtmospheric
Maskmaker
2021
Est. copies
≈ 8k–13k
SteamSpy 100k–200k
Est. revenue
$22k–$59k after Steam's cut $40k–$91k before the cut
$9.99
322 reviews
Very Positive
VRAdventure

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