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How many copies did Ghost Signal: A Stellaris Game sell?

Estimated copies sold
≈ 3k–4k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 106 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ghost Signal: A Stellaris Game out and predicted the genre from its 8 similar games. Every figure here, including Ghost Signal: A Stellaris Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–13k
best case 274k (Void Crew)
Games like Ghost Signal: A Stellaris Game

The middle of these games

≈ 1k–13k copies

≈ $9k–$67k after Steam's cut

from ~74 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Void Crew at ≈ 209k–339k copies, ≈ $1.4M–$3.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 73 reviews in their first month; the spread ran 5 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (8 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Co-op + Space Sim, priced around $25. The breakout hits carry Co-op + Space Sim + Adventure; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Void Crew
2024
Est. copies
≈ 209k–339k
114x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$24.99
8k reviews
Very Positive
Co-opMultiplayer
Survivors of the Dawn
2023
Est. copies
≈ 19k–31k
10x vs typical
SteamSpy 50k–100k
Est. revenue
$42k–$112k after Steam's cut $76k–$172k before the cut
$7.99
765 reviews
Mostly Positive
Early AccessAction Roguelike
Power of Ten
2023
Est. copies
≈ 6k–10k
3.4x vs typical
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$11.99
254 reviews
Mostly Positive
SpaceRogue-lite
Power of Ten - Demo
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
58 reviews
Very Positive
Rogue-liteTop-Down Shooter
Lost Fleet
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before the cut
$19.99
74 reviews
Mixed
Early AccessThird-Person Shooter
Whisker Squadron: Survivor
2025
Est. copies
≈ 14k–22k
7.5x vs typical
SteamSpy 20k–50k
Est. revenue
$76k–$203k after Steam's cut $137k–$312k before the cut
$19.99
554 reviews
Mostly Positive
On-Rails ShooterAction Roguelike
Across the Abyss: Voidborn
2024
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$673–$2k after Steam's cut $1k–$3k before the cut
$2.99
33 reviews
Mostly Positive
Hack and SlashAction RPG
Astral Flux
2022
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$14.99
32 reviews
Positive
Rogue-liteProcedural Generation

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