Sign in
wishvane

How many copies did Void Crew sell?

Estimated copies sold
≈ 209k–339k
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Void Crew out and predicted the genre from its 8 similar games. Every figure here, including Void Crew's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 226k–283k
best case 1.1M (Empyrion - Galactic Survival)
Games like Void Crew

The middle of these games

≈ 226k–283k copies

≈ $2.1M–$3.4M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Empyrion - Galactic Survival at ≈ 853k–1.4M copies, ≈ $4.7M–$12.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 4k to 20k.
The genre you'd be entering
Your set
Your set clusters on Space (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Space, priced around $27.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sins of a Solar Empire®: Rebellion
2012
Est. copies
≈ 1.0M–1.7M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$19.99
16k reviews
Very Positive
ManagementDiplomacy
Starpoint Gemini 2
2014
Est. copies
≈ 230k–375k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$34.99
4k reviews
Mixed
SpaceSimulation
Osiris: New Dawn
2023
Est. copies
≈ 374k–608k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Mixed
Open World Survival CraftHorror
PULSAR: Lost Colony
2021
Est. copies
≈ 142k–231k
SteamSpy 500k–1M
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
6k reviews
Very Positive
Space SimOpen World
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
Empyrion - Galactic Survival
2020
Est. copies
≈ 853k–1.4M
6.0x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
34k reviews
Mostly Positive
STAR WARS™: Squadrons
2020
Est. copies
≈ 698k–1.1M
4.9x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
Dreadnought
2018
Est. copies
≈ 201k–327k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mixed
SpaceFree to Play

Sizing up your own game? See what its genre can realistically do before you build it.