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How many copies did Power of Ten sell?

Estimated copies sold
≈ 6k–10k
$21k–$56k after Steam's cut $38k–$86k before the cut
from 254 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Power of Ten out and predicted the genre from its 8 similar games. Every figure here, including Power of Ten's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 84k–139k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Power of Ten

The middle of these games

≈ 84k–139k copies

≈ $218k–$605k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 230 to 41k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Arena Shooter; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 82k–134k
SteamSpy 100k–200k
Est. revenue
$339k–$911k after Steam's cut $616k–$1.4M before the cut
$14.99
3k reviews
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Early AccessOnline Co-Op
Time Wasters
2023
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
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Action RoguelikeBullet Hell
Heat Signature
2017
Est. copies
≈ 255k–415k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
7k reviews
Very Positive
SpaceStealth
Void Scrappers
2022
Est. copies
≈ 16k–25k
too small to compare
SteamSpy 100k–200k
Est. revenue
$17k–$46k after Steam's cut $31k–$70k before the cut
$3.99
625 reviews
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Action RoguelikeBullet Hell
Rocket Rats
2024
Est. copies
≈ 64k–104k
SteamSpy 50k–100k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$5.99
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Action RoguelikePixel Graphics
Picayune Dreams
2023
Est. copies
≈ 114k–186k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$157k–$421k after Steam's cut $285k–$648k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic
Nimbatus - The Space Drone Constructor
2020
Est. copies
≈ 54k–87k
SteamSpy 20k–50k
Est. revenue
$295k–$792k after Steam's cut $536k–$1.2M before the cut
$19.99
2k reviews
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StrategySingleplayer
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike

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