wishvane
How many copies did Power of Ten sell?
Estimated copies sold
≈ 6k–10k
$20k–$54k net $37k–$83k gross
from 254 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Power of Ten out and predicted the genre from its 8 similar games. Every figure here, including Power of Ten's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–122k
best case 1.5M (Deep Rock Galactic: Survivor)
The Action Roguelike lane

A solid, mid-sized genre: most sell around 82k copies, with a few that break out far above.

A typical game
≈ 82k copies
≈ $273k after Steam's cut
from ~3k reviews
Best case
≈ 1.5M copies
Deep Rock Galactic: Survivor · ≈ $7.6M after Steam's cut
from 48k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Dwarf + Action Roguelike, priced around $13.
  • The breakout hits carry Dwarf + PvE + Arena Shooter; a typical game here doesn't.
  • The games you compared span 2017 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2025
Est. copies
≈ 78k–127k
SteamSpy 100k–200k
Est. revenue
$322k–$864k net $585k–$1.3M gross
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op +6
2023
Est. copies
≈ 62k–102k
SteamSpy 200k–500k
Est. revenue
$86k–$230k net $156k–$355k gross
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell +6
2017
Est. copies
≈ 254k–413k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M net $1.9M–$4.3M gross
$14.99
7k reviews
Very Positive
SpaceStealth +6
2022
Est. copies
≈ 15k–24k
SteamSpy 100k–200k
Est. revenue
$16k–$44k net $30k–$68k gross
$3.99
620 reviews
Very Positive
Action RoguelikeBullet Hell +6
2024
Est. copies
≈ 59k–95k
SteamSpy 50k–100k
Est. revenue
$97k–$260k net $176k–$399k gross
$5.99
2k reviews
Very Positive
Action RoguelikePixel Graphics +6
2023
Est. copies
≈ 108k–175k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$148k–$398k net $269k–$612k gross
$4.99
4k reviews
Overwhelmingly Positive
Bullet HellPsychedelic +6
2020
Est. copies
≈ 57k–92k
SteamSpy 20k–50k
Est. revenue
$313k–$840k net $568k–$1.3M gross
$19.99
2k reviews
Mostly Positive
StrategySingleplayer +6
2025
Est. copies
≈ 1.1M–1.9M
18x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M net $7.5M–$17.0M gross
$12.99
48k reviews
Very Positive
DwarfAction Roguelike +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples