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How many copies did Project Malice sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$19k before the cut
from 69 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Malice out and predicted the genre from its 8 similar games. Every figure here, including Project Malice's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 371k–969k
best case 4.9M (Enter the Gungeon)
Games like Project Malice

The middle of these games

≈ 371k–969k copies

≈ $2.6M–$6.5M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 409 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Spell Brigade
2026
Est. copies
≈ 411k–668k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$12.99
17k reviews
Very Positive
Action RoguelikeOnline Co-Op
Nuclear Throne
2015
Est. copies
≈ 965k–1.6M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Magicraft
2024
Est. copies
≈ 416k–676k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
5.4x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Returnal™
2023
Est. copies
≈ 273k–443k
SteamSpy 500k–1M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.6M before the cut
$59.99
11k reviews
Very Positive
ActionBullet Hell
Rabbit and Steel
2024
Est. copies
≈ 286k–465k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before the cut
$14.99
12k reviews
Overwhelmingly Positive

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