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How many copies did Metal March sell?

Estimated copies sold
≈ 422–685
$927–$2k after Steam's cut $2k–$4k before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Metal March out and predicted the genre from its 8 similar games. Every figure here, including Metal March's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–265k
best case 746k (Monster Train)
Games like Metal March

The middle of these games

≈ 41k–265k copies

≈ $186k–$2.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Monster Train at ≈ 569k–924k copies, ≈ $3.9M–$10.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 262 to 6k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Card Game (8 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyManagement

Sizing up your own game? See what its genre can realistically do before you build it.