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How many copies did Tower! Simulator 3 sell?

Estimated copies sold
≈ 28k–45k
$455k–$1.2M after Steam's cut $826k–$1.9M before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tower! Simulator 3 out and predicted the genre from its 8 similar games. Every figure here, including Tower! Simulator 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.8M
best case 64.7M (War Thunder)
Games like Tower! Simulator 3

The middle of these games

≈ 1.2M–1.8M copies

≈ $11.0M–$17.6M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Flight (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 11k to 31k.
The genre you'd be entering
Your set
Your set clusters on Flight (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Vehicular Combat + Combat + World War II; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
ACE COMBAT™ 7: SKIES UNKNOWN
2019
Est. copies
≈ 1.6M–2.6M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.2M after Steam's cut $48.8M–$111.1M before the cut
$59.99
57k reviews
Very Positive
FlightJet
STAR WARS™: Squadrons
2020
Est. copies
≈ 698k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$39.99
28k reviews
Mixed
FlightSpace
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
20x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Guns of Icarus Online
2012
Est. copies
≈ 927k–1.5M
SteamSpy 2M–5M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$4.99
15k reviews
Very Positive
SteampunkTeam-Based
Star Conflict
2013
Est. copies
≈ 962k–1.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Online Co-OpFree to Play

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