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How many copies did Ragnarok: Fallen Legends sell?

Estimated copies sold
≈ 2k–3k
from 72 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ragnarok: Fallen Legends out and predicted the genre from its 8 similar games. Every figure here, including Ragnarok: Fallen Legends's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.5M
best case 6.0M (SPORE™)
Games like Ragnarok: Fallen Legends

The middle of these games

≈ 1.1M–2.5M copies

≈ $8.3M–$35.2M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SPORE™ at ≈ 4.6M–7.5M copies, ≈ $25.2M–$67.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 3k to 15k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and God Game (5 of 8).
The winners
Winners here lead with God Game + Open World, priced around $20.
The era
The games you compared span 2008 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$37.1M–$99.8M after Steam's cut $67.5M–$153.6M before the cut
$44.99
72k reviews
Very Positive
SimulationBuilding
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 693k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Loop Hero
2021
Est. copies
≈ 905k–1.5M
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game

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