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How many copies did Bad-Draw sell?

Estimated copies sold
≈ 223–363
$122–$329 after Steam's cut $222–$506 before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bad-Draw out and predicted the genre from its 8 similar games. Every figure here, including Bad-Draw's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 788k–1.9M
best case 18.6M (Brawlhalla)
Games like Bad-Draw

The middle of these games

≈ 788k–1.9M copies

≈ $7.3M–$27.2M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 1k to 22k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (5 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter. The breakout hits carry Free to Play + 2D Platformer + Casual; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FightingArcade

Sizing up your own game? See what its genre can realistically do before you build it.