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How many copies did Bleak Sword DX sell?

Estimated copies sold
≈ 17k–28k
$47k–$128k after Steam's cut $86k–$196k before the cut
from 697 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bleak Sword DX out and predicted the genre from its 8 similar games. Every figure here, including Bleak Sword DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–28k
best case 325k (Anomaly Agent)
Games like Bleak Sword DX

The middle of these games

≈ 1k–28k copies

≈ $7k–$216k after Steam's cut

from ~187 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Anomaly Agent at ≈ 248k–403k copies, ≈ $817k–$2.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 45 reviews in their first month; the spread ran 1 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Action Roguelike (8 of 8).
The winners
Winners here lead with Action Roguelike + 2D Platformer, priced around $12.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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11x vs typical
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