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How many copies did DOLPHIN HUSTLE sell?

Estimated copies sold
≈ 694–1k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 28 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DOLPHIN HUSTLE out and predicted the genre from its 8 similar games. Every figure here, including DOLPHIN HUSTLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–323k
best case 1.4M (ROUNDS)
Games like DOLPHIN HUSTLE

The middle of these games

≈ 94k–323k copies

≈ $725k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ROUNDS at ≈ 1.1M–1.8M copies, ≈ $1.8M–$4.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 14k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieAction

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