Sign in
wishvane

How many copies did Roads Of Rome: Portals 2 Collector’s Edition sell?

Estimated copies sold
≈ 446–725
$735–$2k after Steam's cut $1k–$3k before the cut
from 18 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roads Of Rome: Portals 2 Collector’s Edition out and predicted the genre from its 8 similar games. Every figure here, including Roads Of Rome: Portals 2 Collector’s Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260k–1.2M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Roads Of Rome: Portals 2 Collector’s Edition

The middle of these games

≈ 260k–1.2M copies

≈ $1.1M–$26.4M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 735 to 35k.
The genre you'd be entering
Your set
Your set clusters on 4X (6 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $60.
The era
The games you compared span 2006 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–162k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $749k–$1.7M before the cut
$14.99
2k reviews
Very Positive
Dorfromantik
2022
Est. copies
≈ 733k–1.2M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$13.99
30k reviews
Overwhelmingly Positive
PuzzleRelaxing
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.4M–2.4M
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before the cut
$69.99
58k reviews
Mixed
Grand StrategyHistorical
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Sid Meier's Civilization® III Complete
2006
Est. copies
≈ 492k–800k
SteamSpy 1M–2M
Est. revenue
$675k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$4.99
8k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® IV
2006
Est. copies
≈ 231k–375k
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
4k reviews
Very Positive
StrategyTurn-Based Strategy
dotAGE
2023
Est. copies
≈ 66k–108k
SteamSpy 100k–200k
Est. revenue
$321k–$863k after Steam's cut $584k–$1.3M before the cut
$17.59
3k reviews
Overwhelmingly Positive
Resource ManagementTurn-Based

Sizing up your own game? See what its genre can realistically do before you build it.