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How many copies did Three Kingdoms Zhao Yun sell?

Estimated copies sold
≈ 107k–174k
$589k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Three Kingdoms Zhao Yun out and predicted the genre from its 8 similar games. Every figure here, including Three Kingdoms Zhao Yun's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.4M–6.8M
best case 39.3M (Black Myth: Wukong)
Games like Three Kingdoms Zhao Yun

The middle of these games

≈ 3.4M–6.8M copies

≈ $42.3M–$71.1M after Steam's cut

from ~114k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 94k reviews in their first month; the spread ran 5k to 836k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and Hack and Slash (7 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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