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How many copies did Oriental Valley sell?

Estimated copies sold
≈ 9k–15k
$46k–$122k after Steam's cut $83k–$188k before the cut
from 371 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oriental Valley out and predicted the genre from its 8 similar games. Every figure here, including Oriental Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 578k–696k
best case 6.5M (The Sims™ 4)
Games like Oriental Valley

The middle of these games

≈ 578k–696k copies

≈ $1.7M–$3.8M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 953 to 30k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Life Sim + Character Customization, priced around $22.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sims™ 4
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Est. copies
≈ 5.0M–8.0M
10x vs typical
SteamSpy 10M–20M
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Free
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Life SimCharacter Customization
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
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$14.99
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CyberpunkVisual Novel
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2020
Est. copies
≈ 499k–811k
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Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
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Choose Your Own AdventureSimulation
Wobbly Life
2025
Est. copies
≈ 880k–1.4M
1.8x vs typical
SteamSpy 1M–2M
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$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
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AdventureMultiplayer
Crime Scene Cleaner
2024
Est. copies
≈ 846k–1.4M
1.8x vs typical
SteamSpy 500k–1M
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$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
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SimulationCrime
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2022
Est. copies
≈ 382k–621k
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Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
15k reviews
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NudityMature
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation
60 Seconds! Reatomized
2019
Est. copies
≈ 561k–912k
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.4M before the cut
$9.99
19k reviews
Very Positive
2DChoose Your Own Adventure

Sizing up your own game? See what its genre can realistically do before you build it.