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How many copies did Factory Town Idle sell?

Estimated copies sold
≈ 31k–51k
$43k–$115k after Steam's cut $78k–$177k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Factory Town Idle out and predicted the genre from its 8 similar games. Every figure here, including Factory Town Idle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 292k–323k
best case 525k (Melvor Idle)
Games like Factory Town Idle

The middle of these games

≈ 292k–323k copies

≈ $260k–$811k after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Melvor Idle at ≈ 400k–651k copies, ≈ $1.1M–$3.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 333 to 4k.
The genre you'd be entering
Your set
Your set clusters on Idler (5 of 8) and Management (4 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $10. The breakout hits carry Singleplayer + 2D; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IdlerSimulation
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shapez
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Melvor Idle
2021
Est. copies
≈ 400k–651k
1.6x vs typical
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IdlerRPG

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