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How many copies did JOY OF PROGRAMMING - Software Engineering Simulator sell?

Estimated copies sold
≈ 10k–16k
$48k–$128k after Steam's cut $87k–$197k before the cut
from 389 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JOY OF PROGRAMMING - Software Engineering Simulator out and predicted the genre from its 8 similar games. Every figure here, including JOY OF PROGRAMMING - Software Engineering Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 254k–316k
best case 309k (while True: learn())
Games like JOY OF PROGRAMMING - Software Engineering Simulator

The middle of these games

≈ 254k–316k copies

≈ $1.4M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Opus Magnum
2017
Est. copies
≈ 247k–401k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
while True: learn()
2019
Est. copies
≈ 235k–382k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Infinifactory
2015
Est. copies
≈ 121k–197k
too small to compare
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Human Resource Machine
2015
Est. copies
≈ 229k–371k
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.