Sign in
wishvane

How many copies did Sudden Market sell?

Estimated copies sold
≈ 570–927
$782–$2k after Steam's cut $1k–$3k before the cut
from 23 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sudden Market out and predicted the genre from its 8 similar games. Every figure here, including Sudden Market's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38.5M–74.8M
best case 813.7M (Counter-Strike 2)
Games like Sudden Market

The middle of these games

≈ 38.5M–74.8M copies

≈ $392.2M–$869.2M after Steam's cut

from ~1.2M reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Shooter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Counter-Strike 2 at ≈ 620.0M–1007.5M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 347k reviews in their first month; the spread ran 251k to 836k.
The genre you'd be entering
Your set
Your set clusters on Shooter (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with FPS + Shooter. The breakout hits carry Competitive + Team-Based + e-sports; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Counter-Strike 2
2012
Est. copies
≈ 620.0M–1007.5M
8.5x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
9.8M reviews
Very Positive
FPSShooter
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.3M–122.4M
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
ELDEN RING
2022
Est. copies
≈ 28.6M–46.4M
SteamSpy 20M–50M
Est. revenue
$471.3M–$1267.1M after Steam's cut $856.9M–$1949.4M before the cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Black Myth: Wukong
2024
Est. copies
≈ 30.0M–48.7M
SteamSpy 50M–100M
Est. revenue
$494.5M–$1329.5M after Steam's cut $899.1M–$2045.4M before the cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG
HELLDIVERS™ 2
2024
Est. copies
≈ 28.7M–46.7M
SteamSpy 20M–50M
Est. revenue
$315.9M–$849.4M after Steam's cut $574.4M–$1306.8M before the cut
$39.99
1.2M reviews
Mostly Positive
Online Co-OpPvE
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
2.4x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Dead by Daylight
2016
Est. copies
≈ 38.7M–62.9M
SteamSpy 20M–50M
Est. revenue
$212.7M–$571.8M after Steam's cut $386.7M–$879.7M before the cut
$19.99
930k reviews
Mostly Positive
HorrorMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.