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How many copies did THE KING OF FIGHTERS 2002 UNLIMITED MATCH sell?

Estimated copies sold
≈ 259k–422k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left THE KING OF FIGHTERS 2002 UNLIMITED MATCH out and predicted the genre from its 8 similar games. Every figure here, including THE KING OF FIGHTERS 2002 UNLIMITED MATCH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–4.3M
best case 18.6M (Brawlhalla)
Games like THE KING OF FIGHTERS 2002 UNLIMITED MATCH

The middle of these games

≈ 2.8M–4.3M copies

≈ $35.1M–$69.8M after Steam's cut

from ~95k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 11k to 60k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Fighting (7 of 8).
The winners
Winners here lead with Fighting + 2D Fighter. The breakout hits carry 2D Platformer + Casual + Free to Play; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$39.99
67k reviews
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Fighting2D Fighter
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
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FightingAction
Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
4.3x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Mortal Kombat 11
2019
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$45.9M–$123.5M after Steam's cut $83.5M–$190.0M before the cut
$49.99
116k reviews
Very Positive
FightingGore
MultiVersus
2022
Est. copies
≈ 2.9M–4.7M
SteamSpy 5M–10M
Est. revenue
Free
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116k reviews
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Multiplayer2D Fighter
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime

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