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How many copies did CucumbeRunner sell?

Estimated copies sold
≈ 620–1k
$680–$2k after Steam's cut $1k–$3k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CucumbeRunner out and predicted the genre from its 8 similar games. Every figure here, including CucumbeRunner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–37k
best case 248k (Neon Beats)
Games like CucumbeRunner

The middle of these games

≈ 12k–37k copies

≈ $53k–$156k after Steam's cut

from ~504 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Neon Beats at ≈ 189k–307k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 118 reviews in their first month; the spread ran 66 to 314.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with Rhythm + Music. The breakout hits carry Free to Play + Great Soundtrack + Rhythm; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon Beats
2019
Est. copies
≈ 189k–307k
13x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
Degrees of Separation
2019
Est. copies
≈ 38k–62k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$210k–$565k after Steam's cut $382k–$870k before the cut
$19.99
1k reviews
Very Positive
Local Co-OpPuzzle-Platformer
One Hand Clapping
2021
Est. copies
≈ 27k–45k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$113k–$305k after Steam's cut $206k–$469k before the cut
$14.99
1k reviews
Very Positive
AdventureIndie
Onde
2022
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$33k–$89k after Steam's cut $60k–$137k before the cut
$13.99
346 reviews
Very Positive
AtmosphericRhythm
Bat Boy
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before the cut
$14.99
263 reviews
Very Positive
ActionAdventure
6180 the moon
2014
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$3.99
504 reviews
Very Positive
IndieAction
Ynglet
2021
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$7.99
382 reviews
Very Positive
Puzzle-PlatformerRelaxing
Valiant Hearts: Coming Home
2024
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$56k–$150k after Steam's cut $101k–$230k before the cut
$14.99
544 reviews
Mixed
AdventurePlatformer

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