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How many copies did Last Night in Zombie Village sell?

Estimated copies sold
≈ 322–524
$884–$2k after Steam's cut $2k–$4k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Last Night in Zombie Village out and predicted the genre from its 8 similar games. Every figure here, including Last Night in Zombie Village's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911–2k
best case 475k (Yet Another Zombie Survivors)
Games like Last Night in Zombie Village

The middle of these games

≈ 911–2k copies

≈ $1k–$4k after Steam's cut

from ~42 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Yet Another Zombie Survivors at ≈ 362k–588k copies, ≈ $1.5M–$4.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 39 reviews in their first month; the spread ran 15 to 15k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Zombies (6 of 8) and Survival (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10. The breakout hits carry Action Roguelike + Bullet Hell + Rogue-lite; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
348x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
Very Positive
Early AccessAction Roguelike
Zombie Driver HD
2012
Est. copies
≈ 257k–418k
97x vs typical
SteamSpy 200k–500k
Est. revenue
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
4k reviews
Very Positive
ZombiesRacing
FatalZone
2024
Est. copies
≈ 57k–92k
54x vs typical
SteamSpy 200k–500k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$6.99
2k reviews
Mixed
Action RoguelikeBullet Hell
Axe Throw VR
2018
Est. copies
≈ 517–840
SteamSpy 20k–50k
Est. revenue
$851–$2k after Steam's cut $2k–$4k before the cut
$5.99
17 reviews
Positive
CasualSports
Final Days
2018
Est. copies
≈ 3k–5k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$4.99
107 reviews
Very Positive
Top-Down ShooterSurvival
Zombie Defense: The Last Frontier
2024
Est. copies
≈ 1k–2k
SteamSpy 1M–2M
Est. revenue
$284–$762 after Steam's cut $516–$1k before the cut
$0.99
42 reviews
Mixed
ActionArcade
Tokyo Waning Moon
2024
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$762–$2k after Steam's cut $1k–$3k before the cut
$3.99
28 reviews
Positive
Action2D
Temporal Purge: Z
2025
Est. copies
≈ 2k–3k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$4.99
69 reviews
Very Positive
ZombiesSurvival

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