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How many copies did Tokyo Waning Moon sell?

Estimated copies sold
≈ 694–1k
$762–$2k after Steam's cut $1k–$3k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tokyo Waning Moon out and predicted the genre from its 8 similar games. Every figure here, including Tokyo Waning Moon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 108k–132k
best case 336k (Bit Blaster XL)
Games like Tokyo Waning Moon

The middle of these games

≈ 108k–132k copies

≈ $303k–$586k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Bit Blaster XL at ≈ 256k–416k copies, ≈ $70k–$187k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 108 to 3k.
The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Bullet Hell + Shoot 'Em Up, priced around $1. The breakout hits carry Shoot 'Em Up + Shooter + Difficult; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gatekeeper
2025
Est. copies
≈ 82k–134k
SteamSpy 100k–200k
Est. revenue
$339k–$911k after Steam's cut $616k–$1.4M before the cut
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op
Orbt XL
2017
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before the cut
$0.99
3k reviews
Overwhelmingly Positive
ArcadeDifficult
Cargo Commander
2012
Est. copies
≈ 58k–95k
too small to compare
SteamSpy 100k–200k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$4.99
925 reviews
Very Positive
IndieProcedural Generation
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–113k
too small to compare
SteamSpy 200k–500k
Est. revenue
$190k–$512k after Steam's cut $346k–$787k before the cut
$9.99
1k reviews
Mostly Positive
FlightSports
Greedland
2025
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$297k–$797k after Steam's cut $539k–$1.2M before the cut
$12.99
3k reviews
Very Positive
Bit Blaster XL
2016
Est. copies
≈ 256k–416k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$70k–$187k after Steam's cut $127k–$288k before the cut
$0.99
6k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Steredenn: Binary Stars
2015
Est. copies
≈ 47k–77k
too small to compare
SteamSpy 200k–500k
Est. revenue
$169k–$454k after Steam's cut $307k–$698k before the cut
$12.99
968 reviews
Very Positive
Shoot 'Em UpPixel Graphics
Super Bit Blaster XL
2020
Est. copies
≈ 22k–36k
too small to compare
SteamSpy 100k–200k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before the cut
$2.99
886 reviews
Very Positive
Bullet HellShoot 'Em Up

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