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How many copies did Contra: Operation Galuga sell?

Estimated copies sold
≈ 24k–39k
$264k–$711k after Steam's cut $481k–$1.1M before the cut
from 969 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Contra: Operation Galuga out and predicted the genre from its 8 similar games. Every figure here, including Contra: Operation Galuga's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 362k–543k
best case 1.0M (Crab Champions)
Games like Contra: Operation Galuga

The middle of these games

≈ 362k–543k copies

≈ $637k–$1.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crab Champions at ≈ 770k–1.3M copies, ≈ $2.1M–$5.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and Platformer (4 of 8).
The winners
Winners here lead with Action Roguelike + Soundtrack, priced around $10. The breakout hits carry Early Access + Soundtrack + Looter Shooter; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.8x vs typical
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ActionArcade

Sizing up your own game? See what its genre can realistically do before you build it.