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How many copies did Crab Champions sell?

Estimated copies sold
≈ 770k–1.3M
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
from 31k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crab Champions out and predicted the genre from its 8 similar games. Every figure here, including Crab Champions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 237k–669k
best case 11.4M (Risk of Rain 2)
Games like Crab Champions

The middle of these games

≈ 237k–669k copies

≈ $2.6M–$5.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Risk of Rain 2 at ≈ 8.7M–14.2M copies, ≈ $59.9M–$161.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 1k to 103k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Looter Shooter (6 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $25. The breakout hits carry Third-Person Shooter + Rogue-like + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSwordplay
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