Sign in
wishvane

How many copies did Snake Robot sell?

Estimated copies sold
≈ 546–887
$149–$400 after Steam's cut $270–$615 before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Snake Robot out and predicted the genre from its 8 similar games. Every figure here, including Snake Robot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 316k (Russian Life Simulator)
Games like Snake Robot

The middle of these games

≈ 2k–4k copies

≈ $2k–$6k after Steam's cut

from ~75 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Russian Life Simulator at ≈ 241k–391k copies, ≈ $66k–$176k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 8 to 46.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (7 of 8) and Clicker (5 of 8).
The winners
Winners here lead with Simulation + Memes, priced around $1. The breakout hits carry Memes + Singleplayer + 2D; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stayhome Simulator
2020
Est. copies
≈ 4k–7k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
164 reviews
Mostly Positive
CasualIndie
I Can't Believe It's Not Gambling 2(K)
2019
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$1.99
78 reviews
Mixed
CollectathonLoot
Russian Life Simulator
2019
Est. copies
≈ 241k–391k
111x vs typical
SteamSpy 500k–1M
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before the cut
$0.99
8k reviews
Very Positive
SimulationMemes
Power Brain Trainer
2019
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$11.99
39 reviews
Positive
IndieCasual
Fidget Spinner Editor
2017
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$1.99
98 reviews
Very Positive
ClickerIdler
God of Gym
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$297–$799 after Steam's cut $540–$1k before the cut
$0.99
44 reviews
Positive
SportsCasual
football girl
2020
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
Free
Free
54 reviews
Mixed
Dark HumorCreature Collector
Top Burger
2019
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$9.99
75 reviews
Mostly Positive
SportsTime Management

Sizing up your own game? See what its genre can realistically do before you build it.