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How many copies did Mega City Force sell?

Estimated copies sold
≈ 8k–13k
$34k–$91k after Steam's cut $62k–$140k before the cut
from 332 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mega City Force out and predicted the genre from its 8 similar games. Every figure here, including Mega City Force's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–91k
best case 206k (Nordic Ashes: Survivors of Ragnarok)
Games like Mega City Force

The middle of these games

≈ 15k–91k copies

≈ $30k–$375k after Steam's cut

from ~907 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Nordic Ashes: Survivors of Ragnarok at ≈ 157k–255k copies, ≈ $431k–$1.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 285 reviews in their first month; the spread ran 244 to 4k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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