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How big is Skillshot City?

Estimated owners
≈ 117k–191k
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skillshot City out and predicted the genre from its 8 similar games. Every figure here, including Skillshot City's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 708k–1.4M
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Skillshot City

The middle of these games

≈ 708k–1.4M copies

≈ $3.4M–$6.4M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 10 to 41k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (7 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 500k–1M
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too small to compare
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Deep Rock Galactic: Survivor
2025
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1.6x vs typical
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DwarfAction Roguelike
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2024
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too small to compare
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$6k–$16k after Steam's cut $11k–$24k before the cut
$1.99
429 reviews
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Bullet HellArena Shooter
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Nuclear Throne
2015
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SteamSpy 500k–1M
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Action RoguelikeRogue-like
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Sizing up your own game? See what its genre can realistically do before you build it.