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How many copies did Auto RiskRisk sell?

Estimated copies sold
≈ 372–605
$817–$2k after Steam's cut $1k–$3k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Auto RiskRisk out and predicted the genre from its 8 similar games. Every figure here, including Auto RiskRisk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–185k
best case 672k (Backpack Battles)
Games like Auto RiskRisk

The middle of these games

≈ 34k–185k copies

≈ $91k–$978k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Backpack Battles at ≈ 512k–832k copies, ≈ $2.1M–$5.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1 to 16k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (6 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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