Sign in
wishvane

How many copies did Valefor sell?

Estimated copies sold
≈ 4k–6k
$16k–$42k after Steam's cut $29k–$65k before the cut
from 154 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Valefor out and predicted the genre from its 8 similar games. Every figure here, including Valefor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–99k
best case 672k (Backpack Battles)
Games like Valefor

The middle of these games

≈ 18k–99k copies

≈ $83k–$637k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Backpack Battles at ≈ 512k–832k copies, ≈ $2.1M–$5.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 456 reviews in their first month; the spread ran 134 to 16k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (7 of 8) and Inventory Management (3 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gladiator Guild Manager: Prologue
2020
Est. copies
≈ 39k–63k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
SimulationAuto Battler
Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $757k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
NEODUEL: Backpack Monsters
2024
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $65k–$147k before the cut
$11.99
434 reviews
Very Positive
Resource ManagementRetro
Backpack Battles
2025
Est. copies
≈ 512k–832k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Dwarves: Glory, Death and Loot
2026
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$275k–$739k after Steam's cut $500k–$1.1M before the cut
$14.99
3k reviews
Very Positive
Early AccessDwarf
Mini Healer
2020
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$125k–$337k after Steam's cut $228k–$519k before the cut
$7.99
2k reviews
Very Positive
Party-Based RPGLoot
Monster Battles
2025
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$52k–$139k after Steam's cut $94k–$213k before the cut
$14.99
504 reviews
Mostly Positive
Roguelike DeckbuilderAuto Battler
Crop Rotation
2023
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$38k–$103k after Steam's cut $69k–$158k before the cut
$9.99
560 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.