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How many copies did Downhill Pro Racer sell?

Estimated copies sold
≈ 546–887
$2k–$5k after Steam's cut $4k–$8k before the cut
from 22 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Downhill Pro Racer out and predicted the genre from its 8 similar games. Every figure here, including Downhill Pro Racer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130k–186k
best case 902k (Descenders)
Games like Downhill Pro Racer

The middle of these games

≈ 130k–186k copies

≈ $856k–$1.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Descenders at ≈ 687k–1.1M copies, ≈ $4.7M–$12.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Bikes (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Sports + Racing, priced around $25. The breakout hits carry Cycling + Great Soundtrack + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MotoGP™20
2020
Est. copies
≈ 79k–128k
SteamSpy 100k–200k
Est. revenue
$432k–$1.2M after Steam's cut $786k–$1.8M before the cut
$19.99
3k reviews
Very Positive
RacingSports
Trials Evolution: Gold Edition
2013
Est. copies
≈ 154k–250k
SteamSpy 200k–500k
Est. revenue
$845k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$19.99
2k reviews
Mostly Positive
RacingAction
Urban Trial Freestyle
2013
Est. copies
≈ 108k–176k
SteamSpy 200k–500k
Est. revenue
$297k–$799k after Steam's cut $540k–$1.2M before the cut
$9.99
2k reviews
Very Positive
RacingSports
Ride 2
2016
Est. copies
≈ 130k–212k
SteamSpy 200k–500k
Est. revenue
$895k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$24.99
3k reviews
Very Positive
RacingSimulation
Descenders
2019
Est. copies
≈ 687k–1.1M
7.6x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before the cut
$24.99
24k reviews
Very Positive
SportsRacing
Trials® Rising
2019
Est. copies
≈ 90k–147k
SteamSpy 500k–1M
Est. revenue
$496k–$1.3M after Steam's cut $901k–$2.1M before the cut
$19.99
3k reviews
Mixed
RacingBikes
RIDE 3
2018
Est. copies
≈ 176k–287k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$29.99
6k reviews
Very Positive
RacingSimulation
RIDE
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
2k reviews
Mostly Positive
RacingSimulation

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