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How many copies did Trials® Rising sell?

Estimated copies sold
≈ 90k–147k
$496k–$1.3M after Steam's cut $901k–$2.1M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trials® Rising out and predicted the genre from its 8 similar games. Every figure here, including Trials® Rising's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–139k
best case 1.4M (MX Bikes)
Games like Trials® Rising

The middle of these games

≈ 75k–139k copies

≈ $492k–$1.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MX Bikes at ≈ 1.1M–1.7M copies, ≈ $10.2M–$27.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 395 reviews in their first month; the spread ran 282 to 3k.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Racing, priced around $30. The breakout hits carry Multiplayer + Cycling + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lonely Mountains: Downhill
2019
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$487k–$1.3M after Steam's cut $886k–$2.0M before the cut
$19.99
3k reviews
Very Positive
BikesDifficult
Descenders
2019
Est. copies
≈ 687k–1.1M
9.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before the cut
$24.99
24k reviews
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SportsRacing
MX Bikes
2019
Est. copies
≈ 1.1M–1.7M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before the cut
$34.99
37k reviews
Very Positive
MotocrossMotorbike
Motorcycle Mechanic Simulator 2021
2021
Est. copies
≈ 45k–74k
SteamSpy 50k–100k
Est. revenue
$250k–$671k after Steam's cut $454k–$1.0M before the cut
$19.99
2k reviews
Mixed
MotorbikeImmersive Sim
Sledders
2025
Est. copies
≈ 120k–195k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$988k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Very Positive
MotocrossSimulation
RIDE 5
2023
Est. copies
≈ 98k–160k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$49.99
4k reviews
Very Positive
RacingSimulation
TT Isle of Man: Ride on the Edge
2018
Est. copies
≈ 47k–76k
SteamSpy 200k–500k
Est. revenue
$257k–$690k after Steam's cut $467k–$1.1M before the cut
$19.99
2k reviews
Mostly Positive
RacingAction
Urban Trial Freestyle
2013
Est. copies
≈ 108k–176k
SteamSpy 200k–500k
Est. revenue
$297k–$799k after Steam's cut $540k–$1.2M before the cut
$9.99
2k reviews
Very Positive
RacingSports

Sizing up your own game? See what its genre can realistically do before you build it.