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How many copies did Trials Evolution: Gold Edition sell?

Estimated copies sold
≈ 154k–250k
$845k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trials Evolution: Gold Edition out and predicted the genre from its 8 similar games. Every figure here, including Trials Evolution: Gold Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 450k–1.8M
best case 78.0M (Euro Truck Simulator 2)
Games like Trials Evolution: Gold Edition

The middle of these games

≈ 450k–1.8M copies

≈ $2.2M–$5.8M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Racing (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Racing (4 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Transportation + Simulation + Open World; a typical game here doesn't.
The era
The games you compared span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TrackMania Nations Forever
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≈ 1.5M–2.5M
SteamSpy 2M–5M
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RacingFree to Play
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
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2020
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
51x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
DDNet
2020
Est. copies
≈ 1.2M–1.9M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Distance
2018
Est. copies
≈ 231k–375k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$24.99
8k reviews
Very Positive
RacingGreat Soundtrack
Clustertruck
2016
Est. copies
≈ 769k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim

Sizing up your own game? See what its genre can realistically do before you build it.